[APPLICATION] Boomtown
Aug. 1st, 2017 12:20 pmPlayer's Name: Liz/EC
Characters Played Here: Mike Wheeler (Stranger Things AU), Allison Argent (Mirrorverse CRAU), The Shade (OC)
Character: Anne Forsythe
Series/Canon: Original Character
From When? N/A
Previous Game(s): N/A
World Description: The world Anne lives in is much like ours, save for the fact that the supernatural exists and lives in secret. Vampires, witches, and even werewolves exist—and then there are Anne's people.
The People, or The Folk, are a race descended from but quite separate from werewolves. Having been driven out of the old country centuries ago, the discipline of shapeshifting has long since been lost. They are merely ferals now, blending in with the rest of humanity while clinging to and passing down the old ways through the thinning bloodlines. They share many of Man's weaknesses along with their own strengths: they are fast, agile, gifted with keen eyesight, hearing and sense of smell, and tend to congregate into large clans, consisting of many large packs, or families.
Among The Folk, the elders' word is law in all things, save for marriage: it is the tradition of The People that the female chooses her own mate, a mate that she deems her equal in all things. They are predominantly, but not exclusively carnivorous, preferring to hunt and kill their own prey. They tend to see other races as either fellow hunters (vampires, lycans and certain humans), or weak minded sheep.
In general, the Folk live directly alongside humans, living in cities and making retreats to the wild to satisfy their need for the hunt. While there are exceptions who cannot assimilate and live in the wild, they are overall good at passing for normal. There are also stories among the clans of long dead packs that had the ability to tap into magicks that are as lost to the People as the shift.
History: Anne was born in Boston, Massachusetts to a relatively well off family. Her pack was uncharacteristically small, and to this day, she doesn't remember the reason she came out to California with her parents and her older brother, Bartholomew. She knows they were all out camping...and she knows that someone killed them all.
She was sixteen years old when the men came, men she no longer remembers. In a chaotic mess of violence, blood, and fear, Anne's human mind abandoned her, her feral nature taking over to protect her. With the animal in control, she slipped away into the Angeles National Forest to nurse her wounds and hunt for food. She has no memory of how her parents and brothers died, only what her savior later told her: that he found her in the woods, half starved and skittish as a frightened puppy.
She remembers only a sea of red, and the kind, grizzled old man that found her and gently coaxed her home.
The man, Horatio Walker, was the patriarch of a large clan of the Folk based primarily in the Southern California area. After nursing Anne back to health, talking with her, then consulting with the remnants of her clan back home for permission to keep the girl, Horatio gave Anne to his son Carlton, where she became the second eldest of their children. With older brother Harvey and little sisters Christine and Cadence, Anne found a new home.
Growing up, Anne was very much the black sheep of her family. Among a race where the ideal of beauty was dark coloring, athletic builds, and compact bodies, she was the picture of human endowment with her buxom build, blonde hair, and willowy height. As she grew up and attended UCLA to study journalism, she struggled with feeling like an ugly duckling, even among humans: alongside the small, dark huntresses that she saw in her sisters, she never truly felt like she deserved the attention she got from others.
In addition, Anne struggled with feeling like she didn't belong because of the things she knew. Blessed with a keen gut instinct bordering on clairvoyance, Anne's family soon learned that she wasn't merely good at arguing a point: Anne was rarely wrong if she attested to an occurrence, even those that hadn't happened yet, and also had dreams that often times came true. Her grandfather especially tried to counsel her, and believed that she did have a genuine psychic gift, often calling her his little Cassandra.
Her self image would begin to shift a little her sophomore year of college: after competing and winning an amateur competition at a strip club she visited with friends on a whim (and with a fake ID), Anne discovered she genuinely enjoyed it, and started working as a stripper the second she turned twenty one. She quickly graduated to the higher class clubs, and after accepting an internship at Playboy magazine as part of her studies, she was asked to pose for the publication. Anne accepted when the offer was made, and after several layouts, was voted Miss June in 2009. Her internship resulted in a job offer after she graduated, and she now works as a staff editor for the magazine. While she still poses occasionally if asked, her primary focus is on achieving her current goal of directing some layouts of her own.
Roughly a year ago, Anne happened to cross paths with a mechanic she swiftly became involved with. Max, a cancer victim, had a grim prognosis until Anne, despite having an adversarial relationship with most werewolf packs, found one willing to give him the Bite, and a shot at life. Prior to being bitten, Max asked Anne to marry him. Anne refused to accept until the Bite took, and when he completed his first successful shift just a few months ago, finally said yes.
Does your character have any close ties to existing canon characters? N/A
Why do you think your character would work in this setting? Being engaged to a werewolf, a relationship that both her people and his will frown on, at best, upon being approached by Eli the couple accepted the offer. Anne's gift has allowed her to see that acceptance for their marriage will come with greater ease if she can come to them with an established family. Rather than force the issue, she hopes the time in New Dodge will allow them to marry, and have children when they're ready. Being very much an outsider most of her life, she'll be fascinated by the alien races she meets, and along with indulging in a new hunting ground, she's going to be eager to plan her upcoming wedding, and forming a pack for herself among the denizens of New Dodge.
How do you plan to expand their CR? Much like werewolves, the Folk are social creatures: they need good relationships to thrive. While not shy, Anne is sensitive, so it will take time, but her maternal nature will compel her to reach out to those she feels she can help, and the need for companionship in general will compel her to regularly socialize with the denizens of New Dodge. In addition, being engaged, Anne will be reaching out a lot to try and plan her wedding.
What will your character do for work? Anne is a journalist, but also an adult entertainer. She will absolutely look into employment at the local brothel as a performer, but not as a call girl, and likely sell a lot of game to make her way.
Inventory:
a suitcase with some basic clothing and personal items
a purse containing her wallet and miscellaneous necessities
a blue merle chihuahua named Hulk
Samples:
Third-Person Sample: Anne and Max meeting for the first time.
First-Person Sample: Test Drive Meme with the Nogitsune.
Characters Played Here: Mike Wheeler (Stranger Things AU), Allison Argent (Mirrorverse CRAU), The Shade (OC)
Character: Anne Forsythe
Series/Canon: Original Character
From When? N/A
Previous Game(s): N/A
World Description: The world Anne lives in is much like ours, save for the fact that the supernatural exists and lives in secret. Vampires, witches, and even werewolves exist—and then there are Anne's people.
The People, or The Folk, are a race descended from but quite separate from werewolves. Having been driven out of the old country centuries ago, the discipline of shapeshifting has long since been lost. They are merely ferals now, blending in with the rest of humanity while clinging to and passing down the old ways through the thinning bloodlines. They share many of Man's weaknesses along with their own strengths: they are fast, agile, gifted with keen eyesight, hearing and sense of smell, and tend to congregate into large clans, consisting of many large packs, or families.
Among The Folk, the elders' word is law in all things, save for marriage: it is the tradition of The People that the female chooses her own mate, a mate that she deems her equal in all things. They are predominantly, but not exclusively carnivorous, preferring to hunt and kill their own prey. They tend to see other races as either fellow hunters (vampires, lycans and certain humans), or weak minded sheep.
In general, the Folk live directly alongside humans, living in cities and making retreats to the wild to satisfy their need for the hunt. While there are exceptions who cannot assimilate and live in the wild, they are overall good at passing for normal. There are also stories among the clans of long dead packs that had the ability to tap into magicks that are as lost to the People as the shift.
History: Anne was born in Boston, Massachusetts to a relatively well off family. Her pack was uncharacteristically small, and to this day, she doesn't remember the reason she came out to California with her parents and her older brother, Bartholomew. She knows they were all out camping...and she knows that someone killed them all.
She was sixteen years old when the men came, men she no longer remembers. In a chaotic mess of violence, blood, and fear, Anne's human mind abandoned her, her feral nature taking over to protect her. With the animal in control, she slipped away into the Angeles National Forest to nurse her wounds and hunt for food. She has no memory of how her parents and brothers died, only what her savior later told her: that he found her in the woods, half starved and skittish as a frightened puppy.
She remembers only a sea of red, and the kind, grizzled old man that found her and gently coaxed her home.
The man, Horatio Walker, was the patriarch of a large clan of the Folk based primarily in the Southern California area. After nursing Anne back to health, talking with her, then consulting with the remnants of her clan back home for permission to keep the girl, Horatio gave Anne to his son Carlton, where she became the second eldest of their children. With older brother Harvey and little sisters Christine and Cadence, Anne found a new home.
Growing up, Anne was very much the black sheep of her family. Among a race where the ideal of beauty was dark coloring, athletic builds, and compact bodies, she was the picture of human endowment with her buxom build, blonde hair, and willowy height. As she grew up and attended UCLA to study journalism, she struggled with feeling like an ugly duckling, even among humans: alongside the small, dark huntresses that she saw in her sisters, she never truly felt like she deserved the attention she got from others.
In addition, Anne struggled with feeling like she didn't belong because of the things she knew. Blessed with a keen gut instinct bordering on clairvoyance, Anne's family soon learned that she wasn't merely good at arguing a point: Anne was rarely wrong if she attested to an occurrence, even those that hadn't happened yet, and also had dreams that often times came true. Her grandfather especially tried to counsel her, and believed that she did have a genuine psychic gift, often calling her his little Cassandra.
Her self image would begin to shift a little her sophomore year of college: after competing and winning an amateur competition at a strip club she visited with friends on a whim (and with a fake ID), Anne discovered she genuinely enjoyed it, and started working as a stripper the second she turned twenty one. She quickly graduated to the higher class clubs, and after accepting an internship at Playboy magazine as part of her studies, she was asked to pose for the publication. Anne accepted when the offer was made, and after several layouts, was voted Miss June in 2009. Her internship resulted in a job offer after she graduated, and she now works as a staff editor for the magazine. While she still poses occasionally if asked, her primary focus is on achieving her current goal of directing some layouts of her own.
Roughly a year ago, Anne happened to cross paths with a mechanic she swiftly became involved with. Max, a cancer victim, had a grim prognosis until Anne, despite having an adversarial relationship with most werewolf packs, found one willing to give him the Bite, and a shot at life. Prior to being bitten, Max asked Anne to marry him. Anne refused to accept until the Bite took, and when he completed his first successful shift just a few months ago, finally said yes.
Does your character have any close ties to existing canon characters? N/A
Why do you think your character would work in this setting? Being engaged to a werewolf, a relationship that both her people and his will frown on, at best, upon being approached by Eli the couple accepted the offer. Anne's gift has allowed her to see that acceptance for their marriage will come with greater ease if she can come to them with an established family. Rather than force the issue, she hopes the time in New Dodge will allow them to marry, and have children when they're ready. Being very much an outsider most of her life, she'll be fascinated by the alien races she meets, and along with indulging in a new hunting ground, she's going to be eager to plan her upcoming wedding, and forming a pack for herself among the denizens of New Dodge.
How do you plan to expand their CR? Much like werewolves, the Folk are social creatures: they need good relationships to thrive. While not shy, Anne is sensitive, so it will take time, but her maternal nature will compel her to reach out to those she feels she can help, and the need for companionship in general will compel her to regularly socialize with the denizens of New Dodge. In addition, being engaged, Anne will be reaching out a lot to try and plan her wedding.
What will your character do for work? Anne is a journalist, but also an adult entertainer. She will absolutely look into employment at the local brothel as a performer, but not as a call girl, and likely sell a lot of game to make her way.
Inventory:
a suitcase with some basic clothing and personal items
a purse containing her wallet and miscellaneous necessities
a blue merle chihuahua named Hulk
Samples:
Third-Person Sample: Anne and Max meeting for the first time.
First-Person Sample: Test Drive Meme with the Nogitsune.